A UX Case Study by Brendan Stern
Room scene designed by Michelle E.
Client: Owned Brands Division of Target
Goal: Develop a 3D application that allows Target employees to create, organize, and showcase collections of 3D product assets for collaboration with coworkers and leadership.
Problem to Solve: Nearly 70% of the app’s target users had minimal to no experience with 3D software and were less tech-savvy. The challenge was to design an intuitive, user-friendly interface that would drive adoption across diverse user groups at Target.
Jump to any section below: The Challenge | The Solution | UX Design Process | Key Results | Takeaways
In just one calendar quarter we made great strides in transforming the application into a user-friendly, high-performing platform by focusing on human-centered design principles and iterative feedback.
User synthesis document.
Here I am with the team enjoying conducting a user interview for our software.
Brendan did an incredible job moving this work forward. He really got this off the ground. It's been such a cool experience - I haven't been on many projects where people who are new to each other make that much progress this quickly!
This project highlighted the importance of designing for users with varying technical expertise. Through human-centered design, iterative testing, and agile collaboration, we delivered a solution that simplified 3D workflows and empowered users to adopt the application confidently.