A Product Design and UX Case Study by Brendan Stern
"Godsforge" is a fast-paced, multiplayer fantasy battle game that can be played in under 30 minutes. Designed by Brendan Stern and published by Atlas Games, it combines dice-rolling, card strategy, and simultaneous play to create an engaging tactical experience. The development process focused on creating a unique and immersive game while addressing common player frustrations like downtime and player elimination.
To ensure "Godsforge" delivered a compelling user experience, we conducted hundreds of playtests with diverse player groups. Our goal was to identify pain points, refine mechanics, and enhance player enjoyment. Each session was documented, allowing us to track player feedback, gameplay statistics, and areas for improvement.
The iterative nature of "Godsforge"'s development was driven by playtesting feedback. We followed a test, analyze, iterate loop, using player feedback to guide adjustments. For example:
The release of "Godsforge" and its subsequent expansions were one of Atlas Games biggest selling products in 2019 and 2020. While some critics wanted a heavier game, many players praised the game’s fast pace, explosive play, and engaging design. The streamlined setup and tear-down made it a hit at game nights, while the combination of luck and tactics kept players coming back for more.
The development of "Godsforge" shows the importance of user-centered design. By leveraging the feedback of over 70 playtesters and maintaining thorough design documentation, we created a game that is accessible, tactical, and replayable.